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Nate Smith
Nate Smith

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Published in UX Collective

·Updated Sep 22, 2021

Interfaces should be about feeling

Humans take actions in the world, and the world responds — In order to perceive a thing in the world, organic or mechanical, we use our senses to, well, make sense of it. When we encounter something new, we focus our attention by means of our physical senses. Our brain says, “what is this new thing I’m encountering? And which one…

UX

4 min read

Interfaces should be about feeling
Interfaces should be about feeling
UX

4 min read


Dec 7, 2020

What can makeshift COVID-19 signage tell us about the nature of design?

The following is not an attempt to present a scientifically true or accurate description of design culture; rather, it should be considered a thought experiment. I’m trying to publish ideas online more often, and even though Medium.com may foster an aura of legitimacy, I’m considering using it more as my…

Philosophy

7 min read

What can makeshift COVID-19 signage tell us about the nature of design?
What can makeshift COVID-19 signage tell us about the nature of design?
Philosophy

7 min read


Published in The Startup

·Sep 21, 2020

Adaptive Designs in Origami, Intro

Simulating iOS Size Classes — Lately Origami has been my go-to design tool for prototyping complex touch interactions. I’ve found that, as I’ve used it, it’s taught me a lot about how code works, how to handle inputs and outputs, and how to achieve a fluid touch interface. So far, I’ve been building and testing…

UX

4 min read

Adaptive Designs in Origami, Intro
Adaptive Designs in Origami, Intro
UX

4 min read


Published in UX Collective

·Aug 27, 2020

Re: Why Do We Interface?

Interfaces, Information, and the Intangible. — Last week my friend Matt sent over a digital online micro book by Ehsan Noursalehi, whydoweinterface.com. It quickly sparked my interest, since I’ve been grappling with this idea of interface as a verb for a while now. Many people are familiar with the term “UI,” but ever-changing job titles make…

Design Thinking

6 min read

Re: Why Do We Interface?
Re: Why Do We Interface?
Design Thinking

6 min read


Published in UX Collective

·Mar 19, 2020

Perception, reality, and the iPhone

Our ever-changing mental models. — What we think of as a phone was upended in 2007, when iPhone made its way into the world. Six years after its initial release, iOS 7 signaled a new direction for the design of the device’s operating system, and many of the things pioneered in that update remain largely…

UX

10 min read

Perception, reality, and the iPhone
Perception, reality, and the iPhone
UX

10 min read


Jul 26, 2019

Black Box Manifesto, V1.0

A “black box” is a system whose inputs and outputs are known, but whose inner workings remain inscrutable. Could we step inside the Black Box? — Speed is over time and place. Speed is power. Speed permits misinformation… disorients time and place, and is a fierce and uncompromising ruler. Our obsession with high speed leaves no time or place for return. It is now already too late and today is yesterday with its memory already lost.

Algorithms

4 min read

Black Box Manifesto, V1.0
Black Box Manifesto, V1.0
Algorithms

4 min read


Oct 28, 2017

Social UI Concept for Spotify

I remember trying out Spotify almost seven years ago when it first came to the United States. Although I didn’t really understand the service initially— compared to iTunes or Pandora — Europeans seemed to love it, and there was something special about the product and its introduction in the US…

Design

5 min read

Social UI Concept for Spotify
Social UI Concept for Spotify
Design

5 min read


Dec 25, 2016

Impact

I’m writing this to remind myself that I’m not alone. Holidays can be tough. Energy is high, stress levels are higher. I want to slow down and reflect on those who’ve impacted my life. You bring me more joy than anything else in the world. It’s said that you’re the…

Life Lessons

2 min read

Life Lessons

2 min read

Nate Smith

Nate Smith

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